Archive for August, 2011

Tekkenulture

Posted: August 22, 2011 in Gurugumawaru, Tekken

Growing up with two brothers has exposed me to different kinds of games throughout the years. And though I never became a fan of almost half of the things they do, there was something that has always intrigued me. My brothers’ have a certain addiction. Every time we go to a mall as a family, they will always find a reason to sneak into an arcade. And no, they’re not there to play basketball, DDR or any of the other games there. My brothers and a lot of other people go there for just one reason, Tekken.

Some Background Info

It’s been around 15 years since Namco released this arcade type fighting game. Ever since then, there have been 5 sequels, and the number of characters and the plot has expanded thoroughly. If you watched the movie, you would know that the plot revolves around The King of the Iron Fist Tournament. This is a fictional tournament that is supposedly hosted by the Mishima Zaibatsu. And when a character is able to win this competition, he/she is given the opportunity to control the company.

If you play Tekken in a gaming console such as the PS3, you have the option of playing the story mode. In the story mode, one will be able to see the character’s reason behind joining the competition, and what would happen if that character were to win everything.

What Makes Tekken Different

These features are things that are very common with other combat games. However the Tekken franchise has a very interesting interactive aspect that is available for both the arcade and console version.  Imitating real life martial arts, the Tekken franchise gives the player an opportunity to prove their skills and raise their ranks.  They begin with the 9 levels of Kyu, 5 levels of Dan then they become Shihan, Expert, Master, Virtuoso, Champion, Legend, Sage, Warlord, Conquerer, Diety and finally if they’ve passed all of these, they can become Tekken Lord. There are two ways to raise your rank. For arcade players, they can purchase a Tekken Card from their local arcade. The card will give them the opportunity to choose a username, purchase a costume for the character that they use, and it will also record data about that person’s gaming stats. By using this card when they challenge other players, they will be given promotion opportunities. The conditions will change depending on your current rank. For people using console, they can improve their ranks by challenging other players online.

So What?

This type of system has given the Tekken series a number of very loyal followers. They have developed their own form of dedication, a certain culture. This is particularly true for the Tekken players who go to arcades. If you search the Internet, you would be able to see recordings of battles of some popular Tekken players that normally come from Japan or Korea. I’ve seen people who hang out in Timezone just to watch other people play. And the players aren’t limited to teenagers and young adults. There are a couple of working class people as well.

It’s interesting when one starts to notice how committed some of these players are. They have platinum membership cards for the arcade. They always seem to be in the arcade either playing the game, or watching from the sidelines. When they lose a game, there are occasions when they take a peek as to who that person is. They talk to other regulars. They battle each other; learn from one another, and ultimately, they form a community. They’re a bunch of regular folk trying to get as close to the exhilaration of martial arts as they possibly can, minus the broken bones.  And hey, what’s so wrong about that?

For more information about Tekken, click the image below!

The Ultimate Tekken Resource

And, a new Tekken movie is coming up!

Hopefully, this one won’t disappoint 🙂

That’s about all from me today, see you guys next time!

❤ Gurugumawaru

Hey guys, Frillion here.

I’ve been blessed with a father who is not just computer literate but an avid gamer. I probably got the virtual obsession by watching him play tons of computer games. He used to pull a chair and placed it beside him for me to watch him play Mechwarrior, Red Alert and a bunch of First Person Shooter games until the late hours of the night. ( I know, not exactly a parent’y thing that my mother used to quarrel with him about my bedtime. I started watching him play games by 7 years old) Among the cool and kid – friendly games, I have watched some pretty scary stuff that traumatized me with nights without sleep, sweat and a very vivid imagination. I want to relive my 7 year old (and even present!) scary game experiences with you guys, and salute the concept art and graphics/animation teams of the games that stole lots of naptimes and sleeping times from me.

Aliens Vs. Predator (1999)

I was 9 years old when experienced watching this game. I also just finished watching all the Alien movies, and my dad plays this game late at night by himself with the lights off. So every time he plays, I collected all the courage I possessed and sat down cringing in my seat. I especially hated it when those stupid Aliens pop out from the dark corners of a game map (as my dad prefers using Marines, he likes guns.). It was less scary when he let me play the game, and I like playing with the Alien character.

Max Payne

Max Payne seems be like a normal Third Person Shooter game with the ex-police vs ban men storyline (well, it was developed by Rockstar Games hence the Gran Theft Auto vibe), but it really isnt. Trust me. I watched all of it with the freaky dream sequences. The game’s story has a noir film vibe to it using sepia and dark colored atmosphere. It centers on a troubled and bordering on delusional main character as he tries to hunt down the murders of his wife and children and solve the drug dealing case. All the dream sequences (plus awesome bullet time) that reveals the internal dialogue of the troubled Max made me neurotic for weeks. SEE THE CRAZINESS YOURSELF. (Fastforward it to 1:48 then to 3:50)

Forbidden Siren 2

I played this PS2 game with a small group of friends after school. It was a 1 player game, so we took turns playing the game. You basically control a girl who has to run around and figure out how to survive from ghosts and zombies (If I remember correctly). I remember the experiences of running, looking for the keys to open the truck door and driving away from the zombies. The scariest thing that happened to me in the game was when the map showed me that there was a ghost near my character. so i pivoted my character around…so we were all “where’s the zombie?” then when i switched to the 3d person view THE ZOMBIE WAS SUCKING THE BACK OF MY CHARACTER’S HEAD. Then we all screamed and turned off the game.

F.E.A.R Franchise

The game title already show the level of scariness contained in the game. Long haired little girls are always scary. The main point of the game is to investigate a supernatural phenomenon inside an equally mysterious facility in some fantasy world. You are a special forces soldier with enhanced reflexes and you basically need to find out why this scary girl is tormenting the base.

Open ended games.

You’ve heard of them, played them, seen them and at times, enjoyed them. The freedom of playing in a sandbox is the feeling that was likened to games that allowed you to do whatever the fuck you wanted in them.

And yes they are cool. Most of the time.

However, the concept has existed for a while now. The earliest versions of Metroid and Zelda had some form of an open-world concept going on already. They had a feel for exploration and action that didn’t exist at the time…and this was as good as it got.

 

BUT THINGS GOT BETTER!

 

Over time, developers found that games like this had potential. The only thing was that for the longest time, we were stuck in 2D. We had these little sprites that moved around and flailed a bit, and that kept people entertained. In the history of gaming, this was a big deal…and having that sort of adventure gave rise to what we have now!

This qualified as groundbreaking back then.

ENTER GTA 3.

For the first time, we got a full immersion into a world that you could explore. And by explore, I mean go absolutely nuts in.

You have to admit, no other game let you run around with a bat like this.

The game was a huge step up from the 2D pseudo racer that was popular on earlier platforms. It took the idea of driving a stolen car and took it to a whole new level by introducing 3D graphics, environments that no one else had done for a character based game/driving game to date, and all the weapons you needed to get your ass arrested. The game gave us things nobody else would: changable radio stations, the ability to shoot down cops (and the SWAT team choppers if you got that many stars), carjacking skills…and essentially every single immoral, criminal activity you could do in the game. It was fun. And not to mention it gave us something to do when you didn’t want to get on with the mission for a while. You could jack the car you wanted before a mission and set things up…just for kicks. No objective forced you to (well…maybe when a mission started, but more on that later).

 

This really got in the way of getting shit done.

You essentially had the option to do whatever the hell you wanted, or get on with legit missions. Either way, you couldn’t lose (from a gameplay stand point. You’d get busted at some point, pay cash, lose your car, weapons, and stuff…but not lose in terms of having fun) . And that is what makes the series shitloads of fun.

Nowadays, the sandbox, open ended game concept is very much alive. We have games that allow for alternate endings, games with branching storylines that lead to unique endings based on the way we play the game…and essentially games that have no “right” way of being played.

 

Unless you wanna die, then go ahead and try and kill cops. Because they really shoot back in this one.

So the future looks bright for these kinds of games, all thanks to the amazing gameplay found in one of the classics: Grand Theft Auto 3.